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Gnaw LF
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Posted - 2014.03.23 23:06:00 -
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CCP Fozzie wrote:Hey everyone. Team Five O has been working on a few concepts for improvements to wormhole mechanics and we wanted to run one idea by you all to start some discussion in the community. This idea has already been discussed with the CSM, and we don't currently have specific plans to implement it but we think it's at least worth getting discussion started.
We have been thinking about and discussing the way that the Sensor Overlay has affected Wormhole life, mainly in the ease with which players can now observe new wormhole signatures appearing (which often indicates that the entry of hostile players may be imminent). We investigated what would be involved with delaying the appearance of signatures on the sensor overlay, but that solution is somewhat unsatisfactory since players could always return to the old trick of spamming probe scans to check for the new sigs. Basically, the Sensor Overlay had only made the existing problem more visible, and it would be better if we could get right to the source.
The potential change would be to delay the appearance of the signature beacon when K162 dungeons spawn. This would prevent the dungeon from appearing on probe scans or the Sensor Overlay for up to a few minutes.
This change would make life in wormholes a bit less safe, and increase the sense of real danger that unknown space should include. The flipside is that actively hunting for pvp in wormholes should present more targets that have a slightly shorter notice to your arrival.
The delay could take a few potential forms, either a set timer of a couple minutes, a timer that has random elements or even one that is variable depending on the amount of mass that passes through the wormhole.
This would obviously be a very significant change to wormhole mechanics, and we think it may be a very good opportunity to shake up wormhole life and further encourage the best parts of the wormhole experience.
I'd like to repeat that this change is currently not planned for any specific release, but we would like to start community discussion on the idea and see where it goes.
Let us know what you think in this thread, and we'll be watching closely. Thanks! -Fozzie
This is a great proposal, its fair and does bring the required level of danger into w-space. Doooooooo it. |

Gnaw LF
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Posted - 2014.03.23 23:21:00 -
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Schwa Nuts wrote: I completely disagree with the notion that you can farm wormholes nearly risk free. Twice in two months I've lost my C5 capital fleet to logoff traps, and I had friends evicted from theirs just a few weeks ago. The merits of the change I'm still vascillating on, but the statement that it's nearly risk free to farm wormholes is, in my opinion, just not true.
There seems to be a lot of angry ranting from gankers who feel like they should be given as many advantages as possible in order to win a fight. If there is enough preparation on the side of those looking for the fight, they have, as it stands, a pretty clear advantage already.
And I will give you reasons for why you have lost your fleet:
-Log off trap is currently the only way you can catch someone running their sites as ANY other method lights up a big sig on everyone's overlay (at least people had to fit scanner probes on their lokis before)
-You are not a w-space group, you are a bunch of null dwellers who grabbed a w-space system in order to make some ISK. That does NOT make your opinion invalid, what it does is make you an easy target. People who perform logoff traps on you know that there is little to no retaliation coming, they know its just a couple of guys with a few alts.
In a realistic scenario, this change is aimed towards actual w-space dwellers, people who spend tons of time in w-space, in those cases you can't even do a logoff trap because you know that they will have a massive capital superiority just a ping away. |

Gnaw LF
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Posted - 2014.03.24 02:53:00 -
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Red Teufel wrote:
it's ganking on easy mode dude. It will force coalitions to form, a WH blue waffle, WH space will become monopolized like SoV is.
It will do nothing of the sort, if anything it will just reduce the amount of bear holes we have. At the same time it will lower supply of sleeper loot and increase the price. It might cause a few corporations to grow as pilots will flock to them but it will not create coalitions. |

Gnaw LF
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Posted - 2014.03.24 02:57:00 -
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Erasmus Phoenix wrote: I should point out this would also stop a fleet who do want to PvP with whoever rolled into them, be that a group that are about to use caps to close their static or one with fifty T3s ready to rock, from finding that hole and getting their own scout onto or through it without using combat probes and relying on a ship sitting decloaked on the hole. This is going to have the effect of reducing a lot of kinds of non-ganking PvP.
as to the rest of your post, the "Big risk" is at least partially offered by the fact that there are billions of isk in capital ships, fixed in place, for the entire time you are doing your PvE. No other PvE activity has that requirement. Then there's the player and character skill involved.
You are dead wrong. This will not reduce PvP opportunities at all, if a corp is ready for a fight the two or three minute timer is not going to stop them. |

Gnaw LF
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Posted - 2014.03.24 02:59:00 -
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Desimus Maximus wrote:IProblem is, you are AFRAID. You are the REAL carebears of Eve.
This is so amusing, don't stop. Please. |

Gnaw LF
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Posted - 2014.03.24 03:10:00 -
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Tyrant Scorn wrote:I really think people need to open their eyes and consider that the way it is right is fair. When you're on the ball and you pay attention, nothing can catch you, that's how it should be. The same goes for the hunter, if you know what you're doing you will catch people who don't.
It doesn't get more fair then that. Giving any sort of delay to K162's is unfair because it gives any hunter a head start which they should not have.
Ok I am going to explain it to you like I would to a five year old. CCP has stated time and time before that there should be NO SAFE or fair spot in EvE. Not even in high sec, there should be risk and reward everywhere. W-Space is at the top of that risk-reward pyramid, it should be very dangerous and very profitable. However, due to the CONSTANT skill point creep of the player base it got to the point that if you collapse all connections and drop probes then it becomes fairly safe. Understand?
This happened before the automatic update for the overlay. When that came along it skewed the balance even further. The result of those two events is the reason why the sleeper loot has been dropping in market value. So in the end what you have is that w-space is neither the most risky nor is it extremely profitable. Thus this change was proposed. Its not meant to be right or fair, in fact its MEANT to be unfair. Just like the siphon units this change is MEANT to provide an advantage to the aggressor. |

Gnaw LF
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Posted - 2014.03.24 03:28:00 -
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Tyrant Scorn wrote:
Don't use your condescending tone... You're only trying to make this point because you're the aggressor.
First, I will continue using the condescending tone to you since you have problems comprehending the basic design principles behind EvE. Second, there is nothing wrong with being the aggressor, thats what this game is about. |

Gnaw LF
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Posted - 2014.03.24 03:32:00 -
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Joan Greywind wrote:I really liked the idea that was proposed earlier in the thread of some other form of ESS being employed in WH space.
The idea is to pay for the "safety" you are awarded now. You either can choose to have 80% of blue loot payout while 20% of it deposited to have the benefit of instant pop ups of k162, where you need 30 mins (or some amount of time to reloot that 20%), or have 100% of the payout with a delay to all k162 signatures. The numbers are arbitrary.
The way it is not ("free intel") is too safe and removes the element of ambiguity of wh space, but the old ways of mashing scan is also not very "engaging" and "active" gameplay, the same way the miner mashing f1 isn't very engaging or active either.
Again, I will repeat it for the folks who have been living under a rock for the past few years. EvE is not meant to be safe, W-Space even more so. |

Gnaw LF
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Posted - 2014.03.24 03:34:00 -
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Tyrant Scorn wrote:Gnaw LF wrote:Tyrant Scorn wrote:
Don't use your condescending tone... You're only trying to make this point because you're the aggressor.
First, I will continue using the condescending tone to you since you have problems comprehending the basic design principles behind EvE. Second, there is nothing wrong with being the aggressor, thats what this game is about. Ohh wait, let me bow down to your lordship... You are right, we are wrong, you are all knowing, we have no right to speak our mind and take part in this discussion. Everytime you disregard idea's and opinions from others in such a condescending tone, you are only proving you are single minded and short sighted. Good luck my lordship...
Funny, because you dismissed my entire post just because I happen to be an agressor. Don't worry my little scrub peon, you are not alone in your hypocrisy,. |

Gnaw LF
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Posted - 2014.03.24 03:44:00 -
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Tyrant Scorn wrote:Gnaw LF wrote:Funny, because you dismissed my entire post just because I happen to be an agressor. Don't worry my little scrub peon, you are not alone in your hypocrisy,. Your condescending tone made me dismiss everything you said...
Oh woe is me, a useless scrublord who never stepped foot in w-space is dismissive of my ideas. How shall I ever go on? |

Gnaw LF
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Posted - 2014.03.24 15:45:00 -
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Gustava Risalo wrote:There is one inherent problem with all of this hurf blurf about Risk vs reward. You gain the ability to roll holes unannounced until you find a nice target you can kill then you have the suprise factor on your side for killing them.
Where is your risk?
You get to pick your targets so you aren't going to take on anything your gang can't handle. You aren't going to roll holes without having the majority of your fleet on standby and have a fairly accurate idea of fleet composition. So where is your risk? You get nothing but the rewards of the kills and the fact that you can make even more isk when you run sites.
Also don't feed me the bs about how you will engange anything or you won't pick a fight you won't win. Thats a load of garbage.
Yeah, pvpers never risk their ships by warping into a sleeper site full without full knowledge of their opponent. When you try to kill someone in sleeper site you don't know how many people they have logged off in their system, you don't know how many capital ships they can bring in on a moments notice. Yes, ganks will still happen but to say that pvp oriented players don't have a risk when they initiate a fight is ridiculous. |

Gnaw LF
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Posted - 2014.03.24 15:56:00 -
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Stitcher wrote:CCP Fozzie wrote:We investigated what would be involved with delaying the appearance of signatures on the sensor overlay, but that solution is somewhat unsatisfactory since players could always return to the old trick of spamming probe scans to check for the new sigs. -Fozzie What would stop us from spamming combat probes to check for new and unexpected ships? I appreciate it'd be less reliable given the popularity of cloaky fits in W-space, but still, all it takes is the appearance of some unknown probes in system or a lucky bit of timing and we'd at least know something was going on and be able to respond accordingly. "Maybe a K162 spawned" would be near the top of our scenario list, especially if we have eyes on the static.
Nothing and that is absolutely fine. |

Gnaw LF
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Posted - 2014.03.24 16:48:00 -
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Deeone wrote:under the new system u have 5 mins to gather perfect intel b4 they even know your there yeah totally balanced. Get rid of the stupid discovery changes and give us back the balanced system we had b4. tbh 70% of the holes I used to jump into with ppl farming there were no probes out. Most of the time probe spammers are in caps and stuck for a set time anyway. Just getting rid of discovery scan is enuf. yeah probe spam is boring to do that's why a lot of ppl just don't do it.........not to mention if I roll my hole and decide I don't like what I see on the other side I can just roll it again without ever having to worry about it being scanned down..........this is just ccp trying to say there was always a problem and it wasn't their system that broke things when in reality their system broke wh pvp. now they want to see if they mess it up even more.
No one said 5 minutes, there is no mention of 5 minutes anywhere. Right now we are talking about the delay in general, the details of the duration are not even being addressed. I think 2 minutes or less is still good enough of a change.
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Gnaw LF
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Posted - 2014.03.24 20:21:00 -
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na'Vi Ronuken wrote:
Yo - if they had dreads logged off in the system it would be on the site with them to make the site running faster. so YES you can say with a high degree of certainty how many caps they have and how many people they got.
Yo, not every person in corp/alliance is in need of ISK or interested in running sites for extended period of time. A group can have 5/6 pilots doing sites and 10 others who are online but are not participating. Not to mention that many groups use jabber/slack to ping their offline membership. |

Gnaw LF
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Posted - 2014.03.25 01:45:00 -
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Stampede McNabb wrote:Gnaw LF wrote:
First, I will continue using the condescending tone to you since you have problems comprehending the basic design principles behind EvE. Second, there is nothing wrong with being the aggressor, thats what this game is about.
You have an opinion, I have an opinion. You only have one opinion. I have one opinion. You don't hold the copyright on "what this game is about". It is about what I make it for me. Get over yourself.
That is not an opinion that is a fact from CCP. Guess why they are putting the deployable siphon units? I will give you a hint, its not so you and other bears can give each other hugs. |

Gnaw LF
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Posted - 2014.03.25 01:53:00 -
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Gustava Risalo wrote: Listen up chucklefuck, I have heard this same kind of bs from many players in the years i have been playing eve. It is always the same. Local too strong can't warp in fast enough. Noobscanner saves them. Oh god they are using probes we can't get a fight.
If you want pvp in eve ADAPT. ADAPT AND SURVIVE. Don't ***** to ccp that the game isn't fair. Maybe the 300mi/hour in isk you make hasn't sprouted your ********* yet. Perhaps when you hit 500mil/hour you might see them drop an inch. Until then keep your whiny **** to your private forums.
You are not a very intelligent person. PvE is a very easy and straightforward implementation, it is literally a single player game with some server side code. In order to PvE the devs just need to give you a ship and put in some red crosses to shoot at. PvE and cooperative PvE is also among one of the most widely available MMO mechanics, you can PvE in pretty much every MMO. In many of those MMOs you can PvE without ANY risk.
EvE stands apart from all those MMOs in the way it does the PvP mechanics. That is what EvE is about, its about bringing two human parties into conflict. That portion of EvE is far more difficult to balance then PvE, its requires a lot of work and feedback from the users. CCP is constantly balancing the game in order to make it so that PvP cannot be avoided, or nearly avoided. So no, its not up to PvPers to adopt and survive, it is up for PvE players to do that because this is a PVP oriented game and no amount of temper tantrums on the official forums are going to change that. |

Gnaw LF
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Posted - 2014.03.25 04:19:00 -
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Erasmus Phoenix wrote:Just because Eve is different from other MMOs doesn't mean you get to say "You guys have to adapt to the game being how I want it"
There is a balance to be found and making it impossible for the defending party to get information is not that balance.
I am not saying you have to adapt to how I want it, I am saying that the sig spawning when you warp to it gives the PvE crowd an early warning system. Because the time it takes to warp + jump + load grid + cloack + d-scan + warp + drop on someone all the while trying to get the fleet ready to jump in is ridiculous. I have time and time argued for why there should be a delay and instead of providing conclusive counter points all I hear is that "sigs need to be scanned when probes are dropped". However no one is willing to construct a valid argument for why that should be the mechanic and why "it was not broke" before odyssey. Because it was obviously broken. |

Gnaw LF
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Posted - 2014.03.25 04:23:00 -
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Gustava Risalo wrote:
Last time I looked at the VoC killboard you all had plenty of kills some from nullsec, some for lowsec and some from w-space. The claim has been made that the instant spawning of a k-162 is hampering the pvp in w-space so terrible that w-space is no longer risky enough to be worth the reward. You seem to be getting plenty of kills for your effort so clearly pvp in w-space is working.
PVE players have adapted as you claim and you get less ganks or pvp because they adapted. So then pvpers make the cry that a mechanic is hampering their chosen play style. Why is it you wish for the PVE players to adapt but the pvpers just get mechanics changed and the game rebalanced?
Look at KB as much as you want, my argument is that defenders get an early warning system, they can POS up and wait to see who opened into them. That is not high risk, high reward PvE. It should be changed and this is a reasonable solution. Simple as that. |
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